Aion kina is level-based advancement, but the main focus is on character development. We have multiple ways of growing their character, such as vanity items, Stigma stones, item collection, crafting, title collection and PvPvE rankings. The curve for getting to the max level is on par with most Western MMOGs.
Onrpg: How party oriented will the game be? Will it be more beneficial for players to solo, or gather in large groups?
The game can be played either way. We have systems in place to support legions and group raids, but soloing from levels 1-50 is also an option. Some of the higher level areas, like the Abyss, may be challenging to play alone but that's the beauty of Aion kina, if a solo player wants in on some Abyss action, it should be easy for them to find a party from their faction that they can temporarily team up with.
Onrpg: What is your personal favourite aspect of the game?
Without a doubt, flight. I love it for the complex reasons: the edge it brings to combat, and I love it for the simple reasons: the ability to glide. There's something very zen about finding a nice cliff to take a flying leap off of - though instead of falling to your death, you simply glide your way to the bottom.
The story is also one of my favourite aspects of the game. During our internal test I decided to play the faction that I knew I wasn't going to play when the game went live. Now if you asked me to make the switch, I would say "no way". You spend the first 10 levels learning about your faction, your history and yourself - you become connected to your character. I am now incredibly loyal to my faction and can't see myself making the switch ;)
Onrpg: Do you have any approximate idea on how payment options are going to be upon release?
We haven't made an official announcement on the payment options yet - those details should be coming very soon though.















